![]() Infinite uses/day, but instead has a cooldown of 6 minutes starting the moment the undead is slain or dismissed. This feat has been heavily customized on Arelith, read more about it here. -usefeat divinesmite works for use on current targetĮvery 4 levels, a Blackguard receives +1 DC when using Arelith's custom poisons.Divine Smite has a customized implementation, see the Divine Smite table below.Divine Smite shares the character's weapon threat range and critical multiplier, with the exception of bonuses granted by Weapon Master feats. A single use refreshes every 3 minutes, Extra Smiting halves the refresh time to 1.5 Minutes. ![]() You can save up to a single use of this skill, Extra smiting allows you to save up to 3 uses. Cooldown is 6 seconds between use, increased by 1 second per Great Smiting feat. Adds Charisma Modifier to AB and class levels to damage (Capping at 20). This bonus increases to +4 at level 5, +6 at level 8, and becomes Fear Immunity at level 9. When a Blackguard uses this spell-like feat on themselves, the +4 STR bonus is also automatically applied to the Blackguard's first active summon (And doesn't apply to familiars, even if they're the only active summon.).Ī Blackguard is conditioned to charge into battle against even the most fearsome of opponents and gains a +2 bonus to saving throws vs fear.
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